![]() ![]() ![]() However, muscular effort remained the same in the upper limbs after the training. The effectiveness of this approach was demonstrated by the reduction in driving deviation and time to complete left turns. ![]() DISCUSSION Commercial video console games are a feasible option for simulating the joystick manipulation required for driving power wheelchairs, as an alternative to training in the field for collision avoidance. The games test medio-lateral control through catching falling objects and crossing a river, as well as forward movement by tracing the routes while floating on the river or navigating through the garden maze.Ģ.080 Muscle activity Biceps (%) 0.5☐.8 0.8☑.6 0.237 0.5☐.8 0.7☐.7 0.266 0.9☑.0 0.9☑.3. Activities in these games included: attempting to cross a river, floating a boat on a river, catching objects falling from the second floor, and a maze. A joystick modelled as a toy doll, in which there are four built-in commercial video console games ( ©2006, JAKKS Pacific, Inc., Malibu, CA, USA), was used for joystick training in this study. The Institutional Review Board of Chang Gung Medical Foundation, Taiwan, approved this study and written informed consent was provided by each subject. All the subjects were self-reported as right-handed. Individuals with orthopaedic or neurological disorders that might have influenced joystick control were excluded from this study. SUBJECTS AND METHODS A convenience sample of healthy young adults was recruited with the inclusion criteria that the participants had no prior experience in the use of power wheelchairs or the specific video console games. To use power wheelchairs safely and effectively, skill-training for the wheelchair user has been recognized as an important component of power wheelchair provision, ), and learning in an indoor environment is critical for wheelchair driving. Most wheelchair use occurring at home in a limited space is vulnerable to collisions, ). Those who benefit from power wheelchairs improve and satisfy their functionality, increase participation in healthcare, education and social activities ). INTRODUCTION Power wheelchairs (PW) are essential for many individuals who have mobility impairments and locomotion restrictions. Conclusion This study demonstrates the feasibility of using joystick-controlled commercial video games to train individuals in the control of indoor power wheelchairs. However, muscle activation in the upper limbs was not significantly affected. Results Following the video game intervention, participants took significantly less time to complete the course, with less lateral deviation when turning the indoor power wheelchair. ![]()
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